An Empirical Taxonomy of Monetized Random Reward Mechanisms in Games Y Sato, S Brückner, S Kurabayashi, I Waragai Proceedings of DiGRA 2020, 2020 | 9 | 2020 |
Exploring cultural differences in game reception: JRPGs in Germany and Japan S Brückner, Y Sato, S Kurabayashi, I Waragai Transactions of the Digital Games Research Association 4 (3), 2019 | 8 | 2019 |
Play across cultural borders: an explorative cross-cultural study of digital game player experience by analyzing user reviews and think-aloud protocols S Brückner Keio University, 2020 | 7 | 2020 |
Analyzing random reward system mechanics and social perception S Brückner, S Kurabayashi, Y Sato, I Waragai Abstract Proceedings of DiGRA 2019 Conference: Game, Play and the Emerging …, 2019 | 4 | 2019 |
Exploring Cultural Differences in Game Reception: JRPGs in Germany and Japan S Brückner, Y Sato, S Kurabayashi, I Waragai DiGRA 2018, 2018 | 4 | 2018 |
The handling of personal information in mobile games S Brückner, Y Sato, S Kurabayashi, I Waragai Advances in Computer Entertainment Technology: 14th International Conference …, 2018 | 4 | 2018 |
Construction and evaluation of an integrated formal/informal learning environment for foreign language learning across real and virtual spaces I Waragai, T Ohta, S Kurabayashi, Y Kiyoki, Y Sato, S Brückner CALL in a climate of change: adapting to turbulent global conditions, 322, 2017 | 3 | 2017 |
Cross-regional analysis of RRM design and implementation in mobile games by developers in China, the EU, Japan, and the USA Y Sato, S Brückner, JM Splichal, I Waragai, S Kurabayashi Entertainment Computing 48, 100606, 2024 | 2 | 2024 |
Japanese digital games in Germany: a case study of gameplay across cultural borders S Brückner 慶應義塾大学湘南藤沢学会, 2020 | 2 | 2020 |
A cross-cultural newspaper content analysis: smart cities in Japanese and slovenian newspapers Y Sato, S Brückner, M Pušnik Information Modelling and Knowledge Bases XXXII, 247-256, 2020 | 2 | 2020 |
Combining formal and informal learning: the use of an application to enhance information gathering and sharing competence in a foreign language Y Sato, IEW Rachmawan, S Brückner, I Waragai, Y Kiyoki CALL in a climate of change: adapting to turbulent global conditions, 277, 2017 | 2 | 2017 |
The Influence of COVID-19 on Newspaper Discourses on Video Games in Cross-Cultural Perspective: Between Safe Social Spaces and Video Game Addiction S Brückner Gaming and Gamers in Times of Pandemic, 129-154, 2024 | | 2024 |
A Cross-Cultural Analysis of COVID-19 Coverage in American, German and Japanese Daily Newspapers: Actors, Topics, and Values Y Sato, S Brückner Information Modelling and Knowledge Bases XXXV, 155-166, 2024 | | 2024 |
Ein Analyserahmen digitaler Apps für den Deutschunterricht in Japan Y SATO, S BRÜCKNER Neue Beiträge zur Germanistik 167, 100-118, 2023 | | 2023 |
A Cross-Cultural Comparison of Video Game Discourses in Pre-and Post-Corona Germany, Japan, and the USA S Brückner International Association for Media and Communication Research - IAMCR 2021, 2021 | | 2021 |
Christian Elements in the News: Analyzing the News Coverage of the 2011 Great East Japan Earthquake in Japan, Germany and the USA Y Sato, S Brückner Information Modelling and Knowledge Bases XXX, 319-333, 2019 | | 2019 |
異文化間における日本ゲームの受容 S Brückner | | |