Study of gamification effectiveness in online e-learning systems IV Osipov, E Nikulchev, AA Volinsky, AY Prasikova International Journal of advanced computer science and applications 6 (2), 71-77, 2015 | 135 | 2015 |
Participant behavior and content of the online foreign languages learning and teaching platform IV Osipov, AY Prasikova, AA Volinsky Computers in Human Behavior 50, 476-488, 2015 | 53 | 2015 |
Gamification, virality and retention in educational online platform. Measurable indicators and market entry strategy IV Osipov, AA Volinsky, VV Grishin arXiv preprint arXiv:1412.5401, 2014 | 22 | 2014 |
Communication and gamification in the web-based foreign language educational system: Web-based foreign language educational system IV Osipov, AA Volinsky, E Nikulchev, AY Prasikova International Journal of Web-Based Learning and Teaching Technologies …, 2016 | 19 | 2016 |
Study the efficiency of interproject communication with social network analysis D Plokhov, IV Osipov, S Titov, E Nikulchev Quality-access to success 17 (153), 103, 2016 | 13 | 2016 |
E-learning collaborative system for practicing foreign languages with native speakers IV Osipov, AA Volinsky, AY Prasikova International Journal of Advanced Computer Science and Applications 7 (3), 2016 | 13 | 2016 |
Online e-learning application for practicing foreign language skills with native speakers IV Osipov, AA Volinsky, E Nikulchev, AY Prasikova Technology, Innovation and Education 2, 1-8, 2016 | 12 | 2016 |
Electronic device with a three-dimensional transformable display I Osipov, S Orlov US Patent 11,000,772, 2021 | 9 | 2021 |
Using social network analysis techniques to study the efficiency of interproject communication D Plokhov, IV Osipov, G Bubnov ITM Web of Conferences 6, 03011, 2016 | 9 | 2016 |
Electrical connector I Osipov US Patent 10,886,050, 2021 | 8 | 2021 |
Real time collaborative platform for learning and teaching foreign languages IV Osipov, AY Prasikova, AA Volinsky arXiv preprint arXiv:1501.04155, 2015 | 8 | 2015 |
Study of monetization as a way of motivating freemium service users D Osipov, I.V., Volinsky, A.A., Nikulchev, E., Plokhov Contemporary Engineering Sciences 8 (17-20), 911-918, 2015 | 8* | 2015 |
Electronic display device S Osipov, S Orlov, I Osipov, V Zubkov, M Filin US Patent App. 29/762,052, 2022 | 7 | 2022 |
Cubios transreality puzzle as a mixed reality object IV Osipov International Journal of Virtual and Augmented Reality (IJVAR) 1 (2), 1-17, 2017 | 6 | 2017 |
Технические средства человеко-компьютерного взаимодействия TUI. Обзор и анализ возможностей использования в игрофикации ИВ Осипов Cloud of science 3 (4), 572-602, 2016 | 6 | 2016 |
Electrical connector I Osipov US Patent 10,886,051, 2021 | 5 | 2021 |
Development of a gaming application for a customized eight-processor device with a tangible interface EN Ilya V. Osipov, Simon Orlov, Ilya Egorushkin Procedia Computer Science V 186 (14th International Symposium "Intelligen …, 2021 | 5* | 2021 |
WOWcube puzzle: a transreality object of mixed reality IV Osipov, E Nikulchev Proceedings of the Future Technologies Conference (FTC) 2018: Volume 2, 22-33, 2019 | 5 | 2019 |
Spontaneous groups learning system I Osipov US Patent App. 14/546,609, 2015 | 5 | 2015 |
Review puzzles and construction sets falling under the category of augmented reality games IV Osipov, E Nikulchev ITM Web of Conferences 18, 02003, 2018 | 4 | 2018 |