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Maarten Denoo
Maarten Denoo
Verified email at kuleuven.be
Title
Cited by
Cited by
Year
The Digital Game Analysis Protocol (DiGAP): Introducing a guide for reflexive and transparent game analyses
R Daneels, M Denoo, A Vandewalle, B Dupont, S Malliet
Game Studies 22 (2), 2022
142022
Disentangling the motivational pathways of recreational esports gamblers: A laddering study
M Denoo, N Bibert, B Zaman
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021
92021
Making Complexity Measurable in Practice: A Formal Analysis of Gamble-Play media
M Denoo, B Dupont, B Zaman, E Grosemans, S Malliet
Games and Culture 19 (6), 695-721, 2024
82024
Counterplay: Circumventing the Belgian Ban on Loot Boxes by Adolescents
M Denoo, B Dupont, E Grosemans, B Zaman, R De Cock
Proceedings of the ACM on Human-computer Interaction 7 (CHI PLAY), 104-130, 2023
42023
Dark design patterns and simulated gambling in videogames: Embracing a broader context-sensitivity in an environment of expected use
M Denoo, B Dupont, E Grosemans, B Zaman
CHI Workshop'What Can CHI Do About Dark Patterns?', Date: 2021/05/08-2021/05 …, 2021
32021
Many faces, many names? Ethics in Belgian game development education
M Denoo, B Dupont, B Zaman
ACM Games: Research and Practice 2 (2), 1-23, 2024
12024
Learnings From The Case of Maple Refugees: A Story of Loot Boxes, Probability Disclosures, and Gamer Consumer Activism
S Park, M Denoo, E Grosemans, E Petrovskaya, Y Jin, LY Xiao
Proceedings of the 26th International Academic Mindtrek Conference, 267-278, 2023
12023
Learnings from the case Maple Refugee: A story of free-to-play, probability, and gamer consumer activism
S Park, N Ballou, M Denoo, E Grosemans, E Petrovskaya, Y Jin, LY Xiao
Conference Proceedings of DiGRA 2023 Conference: Limits and Margins of Games …, 2023
12023
The Digital Game Analysis Protocol (DiGAP): Facilitating Transparency in Games Research
R Daneels, M Denoo, A Vandewalle, S Malliet
Abstract Proceedings of DiGRA 2022 Conference: Bringing Worlds Together 2022, 2022
12022
Play to Pay: On the Design, Consumption and Production of Gambling in Games
M Denoo, B Zaman, R De Cock, S Malliet
2024
It all starts with a name: Mapping the terms used by researchers to describe gambling-like elements in video games
B Dupont, E Grosemans, M Denoo, L Bradt, N Feci, P Declerck, ...
Journal of Gambling Issues, 2024
2024
Videogames and gambling
D Geerts, M Denoo
2024
Loot boxes as part of a layered platform ecosystem: A multidisciplinary perspective
M Denoo, P Declerck, V Verdoodt, E Lievens, B Zaman
Convergence, 13548565241254513, 2024
2024
Profiling the Esports Bettor: Evidence from a Sample of European Video Game Consumers
N Bibert, M Stegen, M Denoo, B Zaman
Journal of Emerging Sport Studies 10, 2024
2024
Informing Children about Privacy: A Review and Assessment of Age-Appropriate Information Designs in Kids-Oriented F2P Video Games
M Sas, M Denoo, JT Mühlberg
Proceedings of the ACM on Human-Computer Interaction 7 (CHI PLAY), 425-463, 2023
2023
Developer dialogues: A study of videogame creators to understand the potential for industry self-regulation of monetization
M Denoo, E Petrovskaya, S Malliet
Abstract Proceedings of DiGRA 2023 Conference: Limits and Margins of Games, 2023
2023
What did players think about Belgium’s ‘ban’on loot boxes?
LY Xiao, M Denoo
Abstract Proceedings of DiGRA 2023 Conference: Limits and Margins of Games, 2023
2023
Learnings from the case Maple Refugee: A dystopian story of free-to-play, probability, and gamer consumer activism.
S Park, LY Xiao, M Denoo, E Grosemans, E Petrovskaya, N Ballou
Nordic DiGRA 2023, Location: Uppsala, Sweden, 2023
2023
“Zelfs verlies wordt als winst voorgesteld om dopamine op te wekken”: wat maakt gokkasten zo verslavend en hoe ga je daar best mee om?
T Rosseel
Het Laatste Nieuws, 2023
2023
Bridging the DIdacticalGAP: D’un protocole d’analyse de jeu vidéo à un outil de développement didactique et curriculaire en sciences du jeu
B Dupont, M Denoo, A Vandewalle, R Daneels, S Malliet
6e colloque de l’AUPTIC Éducation, 2022
2022
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