Reconceptualising gamification: Play and pedagogy. R Tulloch Digital Culture & Education 6 (4), 2014 | 108 | 2014 |
A gamification design for the classroom M Hitchens, R Tulloch Interactive Technology and Smart Education 15 (1), 28-45, 2018 | 96 | 2018 |
The construction of play: Rules, restrictions, and the repressive hypothesis R Tulloch Games and Culture 9 (5), 335-350, 2014 | 69 | 2014 |
A man chooses, a slave obeys: Agency, interactivity and freedom in video gaming R Tulloch Journal of gaming & virtual worlds 2 (1), 27-38, 2010 | 45 | 2010 |
The politics of gamification: Education, neoliberalism and the knowledge economy R Tulloch, HEK Randell-Moon Review of Education, Pedagogy, and Cultural Studies 40 (3), 204-226, 2018 | 34 | 2018 |
Video games as public history: Archives, empathy and affinity A Hartman, R Tulloch, H Young Game Studies 21 (4), 2021 | 22 | 2021 |
Ludic dystopias: Power, politics and play R Tulloch Proceedings of the Sixth Australasian Conference on Interactive …, 2009 | 21 | 2009 |
Video games and dystopia: Total cities, post-cities and the political unconscious C Johnson, R Tulloch Journal of Gaming & Virtual Worlds 9 (3), 243-256, 2017 | 19 | 2017 |
Riot grrrl gaming: gender, sexuality, race, and the politics of choice in Gone Home R Tulloch, C Hoad, H Young Continuum 33 (3), 337-350, 2019 | 11 | 2019 |
Games and data capture culture: play in the era of accelerated neoliberalism R Tulloch, C Johnson Media, Culture & Society 44 (5), 922-934, 2022 | 7 | 2022 |
Playing around with morality: Introducing the special issue on “morality play” M Ryan, P Formosa, R Tulloch Games and Culture 14 (4), 299-305, 2019 | 7 | 2019 |
Designing Alternate Reality Games for effective learning: a methodology for implementing multimodal persistent gaming in university education R Tulloch, H Wolfenden, H Sercombe Media Practice and Education 22 (2), 136-152, 2021 | 5 | 2021 |
The Dystopia Industry: Video Games and the Commodification of Cultural Collapse R Tulloch, C Johnson End-Game: Apocalyptic Video Games, Contemporary Society, and Digital Media …, 2024 | 1 | 2024 |
Video Games as Public History: Archives, Empathy and Affinity H Young, A Hartman, R Tulloch Deakin University, 2021 | 1 | 2021 |
The function of video game violence: Training, discipline, and hybridity R Tulloch Entertainment Computing 34, 1-6, 2020 | 1 | 2020 |
A cross-disciplinary approach to degree programs in video games M Hitchens, R Tulloch, A Ruch Asian Social Science 8 (14), 49, 2012 | 1 | 2012 |
Powerplay: video games, subjectivity and culture RC Tulloch UNSW Sydney, 2009 | 1 | 2009 |
The videogame industry R Tulloch, B Keogh The media and communications in Australia, 252-261, 2024 | | 2024 |
The videogame industry B Keogh, R Tulloch The Media and Communications in Australia, 252-261, 2024 | | 2024 |
20 The videogame industry B Keogh, R Tulloch The Media and Communications in Australia, 2023 | | 2023 |