The structure of concurrent cognitive actions: a case study on novice and expert designers M Kavakli, JS Gero Design studies 23 (1), 25-40, 2002 | 318 | 2002 |
Applications of generative adversarial networks (gans): An updated review H Alqahtani, M Kavakli-Thorne, G Kumar Archives of Computational Methods in Engineering 28, 525-552, 2021 | 303 | 2021 |
Sketching as mental imagery processing M Kavakli, JS Gero Design studies 22 (4), 347-364, 2001 | 290 | 2001 |
Sensor applications and physiological features in drivers’ drowsiness detection: A review A Chowdhury, R Shankaran, M Kavakli, MM Haque IEEE sensors Journal 18 (8), 3055-3067, 2018 | 178 | 2018 |
Structure in idea sketching behaviour M Kavakli, SAR Scrivener, LJ Ball Design studies 19 (4), 485-517, 1998 | 170 | 1998 |
Live action role-playing games: Control, communication, storytelling, and MMORPG similarities A Tychsen, M Hitchens, T Brolund, M Kavakli Games and Culture 1 (3), 252-275, 2006 | 145 | 2006 |
The game master A Tychsen, M Hitchens, T Brolund, M Kavakli ACM International Conference Proceeding Series 123 (2005), 215-222, 2005 | 130 | 2005 |
Learning science in a virtual reality application: The impacts of animated-virtual actors’ visual complexity I Kartiko, M Kavakli, K Cheng Computers & Education 55 (2), 881-891, 2010 | 121 | 2010 |
A controlled study of agoraphobia and the independent effect of virtual reality exposure therapy E Malbos, RM Rapee, M Kavakli Australian & New Zealand Journal of Psychiatry 47 (2), 160-168, 2013 | 120 | 2013 |
Sketching interpretation in novice and expert designers M Kavakli, M Suwa, J Gero, T Purcell Visual and spatial reasoning in design 99, 209-219, 1999 | 86 | 1999 |
A survey on psycho-physiological analysis & measurement methods in multimodal systems MZ Baig, M Kavakli Multimodal Technologies and Interaction 3 (2), 37, 2019 | 67 | 2019 |
Strategic knowledge differences between an expert and a novice designer M Kavakli, JS Gero Human behaviour in design: Individuals, teams, tools, 42-52, 2003 | 67 | 2003 |
Design and evaluation of an augmented reality game for cybersecurity awareness (CybAR) H Alqahtani, M Kavakli-Thorne Information 11 (2), 121, 2020 | 65 | 2020 |
Behavioral presence test in threatening virtual environments E Malbos, RM Rapee, M Kavakli Presence: Teleoperators and Virtual Environments 21 (3), 268-280, 2012 | 54 | 2012 |
Designing a user-defined gesture vocabulary for an in-vehicle climate control system HJ Fariman, HJ Alyamani, M Kavakli, L Hamey Proceedings of the 28th Australian Conference on Computer-Human Interaction …, 2016 | 44 | 2016 |
A survey of speech-hand gesture recognition for the development of multimodal interfaces in computer games J Liu, M Kavakli 2010 IEEE International Conference on Multimedia and Expo, 1564-1569, 2010 | 43 | 2010 |
An implementation of real-time 3D interactive drama N Szilas, J Barles, M Kavakli Computers in Entertainment (CIE) 5 (1), 5-es, 2007 | 40 | 2007 |
Strategic knowledge differences between an expert and a novice M Kavakli, JS Gero Preprints of the 3rd International Workshop on Strategic Knowledge & Concept …, 2001 | 38 | 2001 |
A usability study of input devices on measuring user performance in computer games M Kavakli, J Thorne International Conference on Information Technology and Applications, 1-5, 2002 | 31 | 2002 |
Difference between expert and novice designers: an experimental study M Kavakli, JS Gero Human behaviour in design, 42-51, 2003 | 30 | 2003 |