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Brandon Christopher Harris
Brandon Christopher Harris
University of Houston-Clear Lake
Verified email at uoregon.edu - Homepage
Title
Cited by
Cited by
Year
‘Weekends became something other people did’: Understanding and intervening in the habitus of video game crunch
AC Cote, BC Harris
Convergence 27 (1), 161-176, 2021
502021
The cruel optimism of “good crunch”: How game industry discourses perpetuate unsustainable labor practices
AC Cote, BC Harris
New Media & Society 25 (3), 609-627, 2023
472023
Media use, cross-national samples, and the theory of planned behavior: implications for climate change advocacy intentions
T Elias, M Blaine, D Morrison, B Harris
International Journal of Communication 13, 25, 2019
192019
“Don’t make me ratio you again”: How political influencers encourage platformed political participation
BC Harris, M Foxman, WC Partin
Social Media+ Society 9 (2), 20563051231177944, 2023
142023
“Starting from scratch to looking really clean and professional”: how students’ productive labor legitimizes collegiate esports
BC Harris, J Hansen, O Can, MWU Rahman, M Foxman, AC Cote, ...
Critical Studies in Media Communication 39 (2), 141-153, 2022
142022
The COVID season: US collegiate esports programs’ material challenges and opportunities during the 2020–21 pandemic
AC Cote, O Can, M Foxman, BC Harris, J Hansen, MWU Rahman, ...
Games and Culture 18 (2), 229-250, 2023
112023
Taking care of toxicity: Challenges and strategies for inclusion in US collegiate esports programs
AC Cote, A Wilson, J Hansen, BC Harris, MWU Rahman, O Can, T Fickle, ...
Journal of Electronic Gaming and Esports 1 (1), 2023
62023
Recasting Twitch: Livestreaming, Platforms, and New Frontiers in Digital Journalism
M Foxman, BC Harris, WC Partin
Digital Journalism, 1-21, 2024
22024
Twitch Streamers and the Platformization of Cultural Production: Understanding Complementary Labor in the Creative Economy
BC Harris
University of Oregon, 2022
22022
Recasting collegiate esports: independence and interdependence of university twitch streamers
M Foxman, A Cote, O Can, B Harris, W Rahman, J Hansen, T Fickle
22021
We’ll do it Live! Unpacking the Community-Building Labor of Twitch Streamers / On va le faire en direct! Déballer le travail du développement communautaire des bannières de Twitch
BC Harris
Electronic Journal of Communication 3, https://www.cios.org/getfile/0290345_EJC, 2019
2*2019
Organizations, Labs/Centers, and Journals Related to Esports Research
SE Jenny, BC Harris, TM Scholz, N Besombes
Routledge Handbook of Esports, 97-112, 2024
2024
In/visible hurdles: US collegiate esports participants’ perceived barriers to play and involvement
AJ Wilson, A Cote, M Foxman, B Harris, J Hansen, O Can, MWU Rahman
New Media & Society, 14614448241252919, 2024
2024
Inevitable or Exploitative? A Case Study of Consumers’ Divergent Attitudes towards Video Game Crunch
AC Cote, BC Harris
Media Industries 10 (1), 2023
2023
The Fandom Frontier: Understanding the Limitless (?) Potential of Collegiate Esports Fans
A Cote, MWU Rahman, M Foxman, A Wilson, SL Burrell Jr, BC Harris, ...
Abstract Proceedings of DiGRA 2023 Conference: Limits and Margins of Games, 2023
2023
The Limits of Influence: Negotiating the Hegemony of Game Companies in Collegiate Esports in The US
O Can, M Foxman, A Wilson, A Cote, MWU Rahman, S Burrell, BC Harris, ...
Abstract Proceedings of DiGRA 2023 Conference: Limits and Margins of Games, 2023
2023
Facilitating Collegiate Esports: Limiting and Legitimizing Competitive Gaming
M Foxman, O Can, A Wilson, A Cote, BC Harris, MWU Rahman, J Hansen, ...
Abstract Proceedings of DiGRA 2023 Conference: Limits and Margins of Games, 2023
2023
Sustainable Grassroots: Tensions, Expectations and Recommendations in Formalizing Collegiate Esports
M Foxman, AC Cote, A Wilson, O Can, JC Hansen, BC Harris, ...
BOOK OF ABSTRACTS, 25, 2022
2022
Esports Buffs: The Perceived Role of Fans and Fandoms in US Collegiate Programs
AC Cote, MWU Rahman, M Foxman, A Wilson, BC Harris, O Can, ...
Frontiers in Sports and Active Living 6, 1410929, 0
Digital Interactions in Social Spaces: Proxemics, Digital Media, and Human-Machine Communication Les interactions digitales dans les espaces sociaux: la proxémique, le média …
JA McArthur
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