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Franck MESSAOUDI
Franck MESSAOUDI
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Year
Dissecting games engines: The case of Unity3D
F Messaoudi, G Simon, A Ksentini
2015 international workshop on network and systems support for games …, 2015
972015
A LISP-based implementation of follow me cloud
A Ksentini, T Taleb, F Messaoudi
IEEE Access 2, 1340-1347, 2014
432014
On using edge computing for computation offloading in mobile network
F Messaoudi, A Ksentini, P Bertin
GLOBECOM 2017-2017 IEEE Global Communications Conference, 1-7, 2017
402017
Performance analysis of game engines on mobile and fixed devices
F Messaoudi, A Ksentini, G Simon, P Bertin
ACM Transactions on Multimedia Computing, Communications, and Applications …, 2017
312017
Arbitration among vertical services
C Casetti, CF Chiasserini, N Molner, J Martín-Pérez, T Deiß, CT Phan, ...
2018 IEEE 29th Annual International Symposium on Personal, Indoor and Mobile …, 2018
142018
Toward a mobile gaming based-computation offloading
F Messaoudi, A Ksentini, P Bertin
2018 IEEE International Conference on Communications (ICC), 1-7, 2018
132018
Towards the quest for 5G network slicing
F Messaoudi, P Bertin, A Ksentini
2020 IEEE 17th Annual Consumer Communications & Networking Conference (CCNC …, 2020
72020
The vertical slicer: Verticals’ entry point to 5G networks
C Casetti, CF Chiasserini, J Martin Perez, N Molner, T Deiss, ...
The 27th European Conference on Networks and Communications (EuCNC 2018), 2018
62018
User equipment based-computation offloading for real-time applications in the context of Cloud and edge networks
F Messaoudi
Université de Rennes, 2018
32018
User equipment based-computation offloading for real-time applications in the context of Cloud and edge networks| Theses. fr
F Messaoudi
Rennes 1, 2018
2018
A LISP-Based Implementation of Follow Me Cloud
F MESSAOUDI
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Articles 1–11