Enhancing learning and engagement through embodied interaction within a mixed reality simulation R Lindgren, M Tscholl, S Wang, E Johnson Computers & Education 95, 174-187, 2016 | 621 | 2016 |
Enacting orbits: refining the design of a full-body learning simulation M Tscholl, R Lindgren, E Johnson Proceedings of the 12th International Conference on Interaction Design and …, 2013 | 23 | 2013 |
Waves: scaffolding self-regulated learning to teach science in a whole-body educational game EK Johnson Journal of Science Education and Technology 28 (2), 133-151, 2019 | 22 | 2019 |
Assessing the Impact of Game Modalities in Second Language Acquisition EK Johnson, AL Giroux, D Merritt, G Vitanova, S Sousa Journal of Universal Computer Science 26 (8), 880-903, 2020 | 13 | 2020 |
Embracing discord? The rhetorical consequences of gaming platforms as classrooms EK Johnson, A Salter Computers and Composition 65, 102729, 2022 | 12 | 2022 |
Playful pedagogy in the pandemic: Pivoting to game-based learning EK Johnson, A Salter Routledge, 2022 | 12 | 2022 |
XR content authoring challenges: the creator-developer divide JT Murray, EK Johnson Augmented and Mixed Reality for Communities, 245-264, 2021 | 10 | 2021 |
BeadED Adventures: Crafting STEM Learning A Sullivan, EK Johnson Proceedings of the Thirteenth International Conference on Tangible, Embedded …, 2019 | 10 | 2019 |
Miro, Miro: Student perceptions of a visual discussion board EK Johnson Proceedings of the 40th ACM International Conference on Design of …, 2022 | 8 | 2022 |
Facilitating Undergraduate Experimental Game Design: A Pilot Study with Celestial Harmony E Johnson, A Sullivan Immersive Learning Research Network: 4th International Conference, iLRN 2018 …, 2018 | 5 | 2018 |
ELLE the EndLess LEarner: Exploring second language acquisition through an endless runner-style video game DF Merritt II, EK Johnson, AL Giroux Digital Humanities 2017, 2017 | 5 | 2017 |
Superjam: Participatory design for accessible games EK Johnson, PA Smith, M Dombrowski, R Buyssens Virtual, Augmented and Mixed Reality: 9th International Conference, VAMR …, 2017 | 5 | 2017 |
ELLE-ments of Learning: A Framework for Analyzing Multimodal Technical Communication Strategies in an Educational VR Game EK Johnson 2021 7th International Conference of the Immersive Learning Research Network …, 2021 | 4 | 2021 |
The Aural-Visual Rhetoric in Video Game Tutorials EK Johnson Technical Communication Quarterly 31 (4), 374-384, 2022 | 2 | 2022 |
Gameful teaching: Exploring language teacher identity and agency through video games G Vitanova, E Johnson, S Sausa, A Giroux, D Merritt Language Teacher Development in Digital Contexts 57, 49, 2022 | 2 | 2022 |
Just@ Me: Digitally-Mediated Team Communication in a Pandemic E Johnson Proceedings of the 39th ACM International Conference on Design of …, 2021 | 2 | 2021 |
Agency and Gaming in Language Learning E Johnson, G Vitanova Work and Labor in World Languages, Literatures, and Film: Selected …, 2021 | 1 | 2021 |
Work-in-Progress—Context is Key in Immersive Learning Environments EK Johnson, AL Giroux, Y Pineda 2020 6th International Conference of the Immersive Learning Research Network …, 2020 | 1 | 2020 |
Using Procedural Rhetoric to Analyze a Persuasive Health Game: Re-Mission EK Johnson, R McDaniel What Is a Game?: Essays on the Nature of Videogames, 2020 | 1 | 2020 |
BeadED Adventures: Using Tangible Game Artifacts to Assist STEM Learning EK Johnson, A Sullivan Proceedings of Meaningful Play 2018, 87-93, 2018 | 1 | 2018 |