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Polona Caserman
Polona Caserman
Serious Games Research Group, Technical University of Darmstadt
Verified email at tu-darmstadt.de - Homepage
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Cited by
Cited by
Year
Cybersickness in current-generation virtual reality head-mounted displays: systematic review and outlook
P Caserman, A Garcia-Agundez, A Gámez Zerban, S Göbel
Virtual Reality 25 (4), 1153-1170, 2021
2382021
Recent advances in rehabilitation for Parkinson’s Disease with Exergames: A Systematic Review
A Garcia-Agundez, AK Folkerts, R Konrad, P Caserman, T Tregel, ...
Journal of neuroengineering and rehabilitation 16, 1-17, 2019
1972019
Quality criteria for serious games: serious part, game part, and balance
P Caserman, K Hoffmann, P Müller, M Schaub, K Straßburg, J Wiemeyer, ...
JMIR serious games 8 (3), e19037, 2020
1752020
Real-time body tracking in virtual reality using a Vive tracker
P Caserman, A Garcia-Agundez, R Konrad, S Göbel, R Steinmetz
Virtual Reality 23, 155-168, 2019
1262019
A survey of full-body motion reconstruction in immersive virtual reality applications
P Caserman, A Garcia-Agundez, S Göbel
IEEE transactions on visualization and computer graphics 26 (10), 3089-3108, 2019
732019
Development of a classifier to determine factors causing cybersickness in virtual reality environments
A Garcia-Agundez, C Reuter, H Becker, R Konrad, P Caserman, A Miede, ...
Games for health journal 8 (6), 439-444, 2019
512019
Effects of end-to-end latency on user experience and performance in immersive virtual reality applications
P Caserman, M Martinussen, S Göbel
Entertainment Computing and Serious Games: First IFIP TC 14 Joint …, 2019
472019
Analysis of inverse kinematics solutions for full-body reconstruction in virtual reality
P Caserman, P Achenbach, S Göbel
2019 IEEE 7th International Conference on Serious Games and Applications for …, 2019
372019
Identifying cybersickness through heart rate variability alterations
A Garcia-Agundez, C Reuter, P Caserman, R Konrad, S Göbel
International Journal of Virtual Reality 19 (1), 1-10, 2019
362019
Real-time step detection using the integrated sensors of a head-mounted display
P Caserman, P Krabbe, J Wojtusch, O von Stryk
2016 IEEE international conference on systems, man, and cybernetics (SMC …, 2016
202016
An evaluation of extrapolation and filtering techniques in head tracking for virtual environments to reduce cybersickness
A Garcia-Agundez, A Westmeier, P Caserman, R Konrad, S Göbel
Serious Games: Third Joint International Conference, JCSG 2017, Valencia …, 2017
192017
A concept of a training environment for police using VR game technology
P Caserman, M Cornel, M Dieter, S Göbel
Serious Games: 4th Joint International Conference, JCSG 2018, Darmstadt …, 2018
182018
Impact of full-body avatars in immersive multiplayer virtual reality training for police forces
P Caserman, P Schmidt, T Göbel, J Zinnäcker, A Kecke, S Göbel
IEEE Transactions on Games 14 (4), 706-714, 2022
172022
Full-body motion recognition in immersive-virtual-reality-based exergame
P Caserman, S Liu, S Göbel
IEEE Transactions on Games 14 (2), 243-252, 2021
172021
Serious Games: 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings
S Göbel, A Garcia-Agundez, T Tregel, M Ma, JB Hauge, M Oliveira, ...
Springer, 2018
172018
PDDanceCity: An Exergame for Patients with Idiopathic Parkinson’s Disease and Cognitive Impairment
A Garcia-Agundez, AK Folkerts, PC Robert Konrad, S Göbel, E Kalbe, ...
Mensch und Computer 2017-Tagungsband: Spielend einfach interagieren 17, 381, 2018
162018
Recognizing full-body exercise execution errors using the Teslasuit
P Caserman, C Krug, S Göbel
Sensors 21 (24), 8389, 2021
152021
Become a scrum master: Immersive virtual reality training to learn scrum framework
P Caserman, S Göbel
Joint international conference on serious games, 34-48, 2020
132020
Development of a directed teleport function for immersive training in virtual reality
P Caserman, H Zhang, J Zinnäcker, S Göbel
2019 11th International Conference on Virtual Worlds and Games for Serious …, 2019
112019
Quality Criteria for Serious Games: Serious Part, Game Part, and Balance. JMIR Serious Games 8 (3): e19037
P Caserman, K Hoffmann, P Müller, M Schaub, K Straßburg, J Wiemeyer, ...
102020
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