Arthur: A collaborative augmented environment for architectural design and urban planning W Broll, I Lindt, J Ohlenburg, M Wittkämper, C Yuan, T Novotny, ... JVRB-Journal of Virtual Reality and Broadcasting 1 (1), 2004 | 180 | 2004 |
Toward next-gen mobile AR games W Broll, I Lindt, I Herbst, J Ohlenburg, AK Braun, R Wetzel IEEE Computer Graphics and Applications 28 (4), 40-48, 2008 | 162 | 2008 |
Meeting technology challenges of pervasive augmented reality games W Broll, J Ohlenburg, I Lindt, I Herbst, AK Braun Proceedings of 5th ACM SIGCOMM workshop on Network and system support for …, 2006 | 105 | 2006 |
A report on the crossmedia game epidemic menace I Lindt, JAN Ohlenburg, U Pankoke-Babatz, S Ghellal Computers in Entertainment (CIE) 5 (1), 8-es, 2007 | 98 | 2007 |
An infrastructure for realizing custom-tailored augmented reality user interfaces W Broll, I Lindt, J Ohlenburg, I Herbst, M Wittkamper, T Novotny IEEE transactions on visualization and computer graphics 11 (6), 722-733, 2005 | 88 | 2005 |
The MORGAN framework: enabling dynamic multi-user AR and VR projects J Ohlenburg, I Herbst, I Lindt, T Fröhlich, W Broll Proceedings of the ACM symposium on Virtual reality software and technology …, 2004 | 76 | 2004 |
Creating the spectacle: Designing interactional trajectories through spectator interfaces S Benford, A Crabtree, M Flintham, C Greenhalgh, B Koleva, M Adams, ... ACM Transactions on Computer-Human Interaction (TOCHI) 18 (3), 1-28, 2011 | 60 | 2011 |
Designing cross media games I Lindt, J Ohlenburg, U Pankoke-Babatz, S Ghellal, L Oppermann, ... 2nd International Workshop on Gaming Applications in Pervasive Computing …, 2005 | 55 | 2005 |
Combining multiple gaming interfaces in epidemic menace I Lindt, J Ohlenburg, U Pankoke-Babatz, W Prinz, S Ghellal CHI'06 Extended Abstracts on Human Factors in Computing Systems, 213-218, 2006 | 48 | 2006 |
Day of the figurines: A slow narrative-driven game for mobile phones using text messaging M Flintham, K Smith, S Benford, M Capra, J Green, C Greenhalgh, ... na, 2007 | 43 | 2007 |
DEVAL–a device abstraction layer for VR/AR J Ohlenburg, W Broll, I Lindt Universal Acess in Human Computer Interaction. Coping with Diversity: 4th …, 2007 | 20 | 2007 |
Towards natural, intuitive and non-intrusive hci devices for roundtable meetings TB Moeslund, M Störring, Y Liu, W Broll, I Lindt, C Yuan, M Wittkaemper Workshop on Multi-User and Ubiquitous User Interfaces 2004 (MU3I 2004), 25, 2004 | 14 | 2004 |
Adaptive 3D user interfaces I Lindt Verlag Dr. Hut, 2009 | 13 | 2009 |
Interactive movie elements in a pervasive game S Ghellal, I Lindt Personal and Ubiquitous Computing 12, 307-315, 2008 | 13 | 2008 |
Interactive props and choreography planning with the mixed reality stage W Broll, S Grünvogel, I Herbst, I Lindt, MMJ Ohlenburg, M Wittkämper Entertainment Computing–ICEC 2004: Third International Conference, Eindhoven …, 2004 | 13 | 2004 |
Evaluation of crossmedia gaming experiences in epidemic menace JE Fischer, I Lindt, J Stenros na, 2007 | 12 | 2007 |
Netattack-first steps towards pervasive gaming I Lindt, W Broll | 12 | 2004 |
The magic lens box: simplifying the development of mixed reality games R Wetzel, I Lindt, A Waern, S Johnson Proceedings of the 3rd international conference on Digital Interactive Media …, 2008 | 11 | 2008 |
Report about the crossmedia game epidemic menace J Ohlenburg, I Lindt, U Pankoke-Babatz, S Ghellal proceedings of 3rd International Workshop on Pervasive Gaming Applications …, 2006 | 11 | 2006 |
Final crossmedia report (part II)–Epidemic menace II evaluation report J Fischer, I Lindt, J Stenros Integrated Project on Pervasive Gaming, 2006 | 11 | 2006 |