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Myque Ouellette
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Cited by
Cited by
Year
Using applied cognitive load theory and difficulty analysis for educational game design for understanding and transference of literacy skills in adults
M Ouellette, L Breeding, C Clark
Proceedings of the 14th International Conference on the Foundations of …, 2019
102019
A model for integrating human computing into commercial video games
C Clark, I Greenberg, M Ouellette
2018 IEEE 6th International Conference on Serious Games and Applications for …, 2018
92018
Training Players to Analyze Age-Related Macular Degeneration Optical Coherence Tomography Scans using a Human Computation Game
C Clark, M Ouellette, K Csaky
2019 IEEE 7th International Conference on Serious Games and Applications for …, 2019
22019
Video games as a distributed computing resource
C Clark, M Ouellette
Proceedings of the 12th International Conference on the Foundations of …, 2017
22017
Index TermsùAI Pathing, Game Design, Navmesh, Procedural Level Design, Replayability, Roguelike, Video Games
P Riley, M Ouellette
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Articles 1–5