Using applied cognitive load theory and difficulty analysis for educational game design for understanding and transference of literacy skills in adults M Ouellette, L Breeding, C Clark Proceedings of the 14th International Conference on the Foundations of …, 2019 | 10 | 2019 |
A model for integrating human computing into commercial video games C Clark, I Greenberg, M Ouellette 2018 IEEE 6th International Conference on Serious Games and Applications for …, 2018 | 9 | 2018 |
Training Players to Analyze Age-Related Macular Degeneration Optical Coherence Tomography Scans using a Human Computation Game C Clark, M Ouellette, K Csaky 2019 IEEE 7th International Conference on Serious Games and Applications for …, 2019 | 2 | 2019 |
Video games as a distributed computing resource C Clark, M Ouellette Proceedings of the 12th International Conference on the Foundations of …, 2017 | 2 | 2017 |
Index TermsùAI Pathing, Game Design, Navmesh, Procedural Level Design, Replayability, Roguelike, Video Games P Riley, M Ouellette | | |