Contextual features of violent video games, mental models, and aggression KM Farrar, M Krcmar, KL Nowak Journal of communication 56 (2), 387-405, 2006 | 212 | 2006 |
The impact of controller naturalness on spatial presence, gamer enjoyment, and perceived realism in a tennis simulation video game R McGloin, KM Farrar, M Krcmar Presence: Teleoperators and Virtual Environments 20 (4), 309-324, 2011 | 159 | 2011 |
Sexual socialization messages on entertainment television: Comparing content trends 1997–2002 D Kunkel, KM Farrar, K Eyal, E Biely, E Donnerstein, V Rideout Media Psychology 9 (3), 595-622, 2007 | 154 | 2007 |
The effects of video game realism on attention, retention and aggressive outcomes M Krcmar, K Farrar, R McGloin Computers in Human behavior 27 (1), 432-439, 2011 | 130 | 2011 |
The causes and consequences of presence: Considering the influence of violent video games on presence and aggression KL Nowak, M Krcmar, KM Farrar Presence: Teleoperators and Virtual Environments 17 (3), 256-268, 2008 | 124 | 2008 |
Video games, immersion, and cognitive aggression: does the controller matter? R McGloin, K Farrar, M Krcmar Media psychology 16 (1), 65-87, 2013 | 116 | 2013 |
Sexual intercourse on television: Do safe sex messages matter? KM Farrar Journal of Broadcasting & Electronic Media 50 (4), 635-650, 2006 | 101 | 2006 |
Retaliatory aggression and the effects of point of view and blood in violent video games M Krcmar, K Farrar Mass communication and society 12 (1), 115-138, 2009 | 78 | 2009 |
Sexual messages during prime-time programming K Farrar, D Kunkel, E Biely, K Eyal, R Fandrich, E Donnerstein Sexuality and Culture 7, 7-37, 2003 | 76 | 2003 |
Measuring state and trait aggression: A short, cautionary tale K Farrar, M Krcmar Media Psychology 8 (2), 127-138, 2006 | 70 | 2006 |
Triple whammy! Violent games and violent controllers: Investigating the use of realistic gun controllers on perceptions of realism, immersion, and outcome aggression R McGloin, KM Farrar, J Fishlock Journal of communication 65 (2), 280-299, 2015 | 69 | 2015 |
Modeling outcomes of violent video game play: Applying mental models and model matching to explain the relationship between user differences, game characteristics, enjoyment … R McGloin, KM Farrar, M Krcmar, S Park, J Fishlock Computers in Human Behavior 62, 442-451, 2016 | 51 | 2016 |
Doing what they say, saying what they mean: self-regulatory compliance and depictions of drinking in alcohol commercials in televised sports L Zwarun, KM Farrar Mass Communication & Society 8 (4), 347-371, 2005 | 48 | 2005 |
Deciphering the V-chip: An examination of the television industry's program rating judgments D Kunkel, WJM Farinola, K Farrar, E Donnerstein, E Biely, L Zwarun Journal of Communication 52 (1), 112-138, 2002 | 38 | 2002 |
Appetitive and defensive arousal in violent video games: Explaining individual differences in attraction to and effects of video games M Krcmar, KM Farrar, G Jalette, R McGloin Media psychology 18 (4), 527-550, 2015 | 31 | 2015 |
Conceptualizing and measuring binge watching A Viens, KM Farrar Communication Studies 72 (3), 267-284, 2021 | 28 | 2021 |
Are you willing to risk it? The relationship between risk, regret, and vaccination intent C Lagoe, KM Farrar Psychology, Health & Medicine 20 (1), 18-24, 2015 | 25 | 2015 |
The perception of human appearance in video games: Toward an understanding of the effects of player perceptions of game features KM Farrar, M Krcmar, RP McGloin Mass Communication and Society 16 (3), 299-324, 2013 | 25 | 2013 |
Ready, aim, fire! Violent video game play and gun controller use: Effects on behavioral aggression and social norms concerning violence KM Farrar, MA Lapierre, R McGloin, J Fishlock Communication Studies 68 (4), 369-384, 2017 | 15 | 2017 |
Examining the relationship between violent video games, presence, and aggression KL Nowak, M Krcmar, KM Farrar Presence (Cambridge, Mass.), 139-146, 2006 | 15 | 2006 |