Educational Games in Practice: The challenges involved in conducting a game‑based curriculum B Berg Marklund, AS Alklind Taylor Electronic Journal of e-Learning 14 (2), 122-135, 2016 | 141 | 2016 |
Unpacking Digital Game-Based Learning: The complexities of developing and using educational games B Berg Marklund University of Skövde, 2015 | 75 | 2015 |
Teachers’ Many Roles in Game-Based Learning Projects B Berg Marklund, AS Alklind Taylor The 9th European Conference on Games Based Learning, 359-367, 2015 | 53 | 2015 |
What empirically based research tells us about game development B Berg Marklund, H Engström, M Hellkvist, P Backlund The Computer Games Journal 8, 179-198, 2019 | 42 | 2019 |
Game development from a software and creative product perspective: A quantitative literature review approach H Engström, BB Marklund, P Backlund, M Toftedahl Entertainment Computing 27, 10-22, 2018 | 38 | 2018 |
Games in Formal Educational Settings: Obstacles for the development and use of learning games B Berg Marklund University of Skövde, 2013 | 30* | 2013 |
The practicalities of educational games: Challenges of taking games into formal educational settings BB Marklund, P Backlund, H Engstrom 2014 6th International Conference on Games and Virtual Worlds for Serious …, 2014 | 23 | 2014 |
Children's collaboration in emergent game environments. B Berg Marklund, P Backlund, M Johannesson Foundations of Digital Games, 306-313, 2013 | 16* | 2013 |
Animal Crossing: New Leaf and the Diversity of Horror in Video Games A Brown, B Berg Marklund DiGRA 2015 Conference: Diversity of Play: Games – Cultures - Identities, 2015 | 15 | 2015 |
Out of Context: Understanding the Practicalities of Learning Games B Berg Marklund DiGRA 2014 Conference: <Verb that ends in ‘ing’> the <noun> of Game <plural …, 2014 | 15 | 2014 |
Novices Vs. Experts; Game-Based Learning and the Heterogeneous Classroom Audience B Berg Marklund The 9th European Conference on Games Based Learning, 664-671, 2015 | 11 | 2015 |
A Game-based Approach to Support Social Presence and Awareness in Distributed Project-based Learning B Berg Marklund, P Backlund, CJ Dahlin, H Engström, U Wilhelmsson International Journal of Game-Based Learning (IJGBL) 4 (1), 1-20, 2014 | 10 | 2014 |
A game-based tool for cross-cultural discussion: encouraging cultural awareness with board games C Nyman Gomez, B Berg Marklund International Journal of Serious Games 5 (4), 81-98, 2018 | 8 | 2018 |
Working with Educational Games: Fundamental guidelines for developers and educators B Berg Marklund EU-Interreg IVa & KASK, 2014 | 8* | 2014 |
Developing games for non-leisure contexts: Identification of challenges and research gaps P Backlund, H Engström, BB Marklund, M Toftedahl 2017 9th International Conference on Virtual Worlds and Games for Serious …, 2017 | 6 | 2017 |
Global Influences on Regional Industries: Game Development in Nordic Countries, China and India M Toftedahl, B Berg Marklund, H Engström, P Backlund Chinese DiGRA 2016, The 3rd Annual Chinese DiGRA Conference, Taichung City …, 2016 | 6 | 2016 |
Curio 2.0: A local network multiplayer game kit to encourage inquisitive mindsets MA Gómez-Maureira, I Kniestedt, S Dingli, DM Farrugia, BB Marklund Proceedings of the 15th International Conference on the Foundations of …, 2020 | 5 | 2020 |
Teaching and Games. Introduction to the Special Issue BB Marklund, J Loewen-Colón, M Saridaki gamevironments, 2021 | 3 | 2021 |
Performing Heritage and creating Community through digital games, Narrative Agency and critical Play L Holloway-Attaway, B Berg Marklund MW20, the 24th annual MuseWeb conference, online, March 31-April 4, 2020, 2020 | 3 | 2020 |
Starting from scratch: pragmatic and scalable guidelines to impactful games user research J Dorell, B Berg Marklund Oxford University Press, 2018 | 3 | 2018 |