Articles with public access mandates - Juho HamariLearn more
Not available anywhere: 11
Service quality explains why people use freemium services but not if they go premium: An empirical study in free-to-play games
J Hamari, N Hanner, J Koivisto
International Journal of Information Management 37 (1), 1449-1459, 2017
Mandates: Finnish Funding Agency for Innovation
How does mobility affect social media advertising effectiveness? A study in WeChat
Y Zhang, X Li, J Hamari
Industrial Management & Data Systems 120 (11), 2081-2101, 2020
Mandates: National Natural Science Foundation of China
The role of interactive practice in business performance
C Feng, N Xi, G Zhuang, J Hamari
Industrial Management & Data Systems 120 (8), 1521-1542, 2020
Mandates: National Natural Science Foundation of China, Business Finland
Frontline employees’ compliance with fuzzy requests: A request–appraisal–behavior perspective
X Li, C Wang, J Hamari
Journal of Business Research 131, 55-68, 2021
Mandates: National Natural Science Foundation of China
Integrating DGNSS/RTK positioning with IoT and smart city applications
R Xiao, Z Wu, J Hamari
2021 IEEE 18th International Conference on Smart Communities: Improving …, 2021
Mandates: European Commission, Business Finland
Parents’ perception of the use of virtual reality-based learning systems for children with Asperger’s syndrome
A Soltiyeva, W Oliveira, M Alimanova, J Hamari
2024 IEEE international conference on advanced learning technologies (ICALT …, 2024
Mandates: Academy of Finland
Medical practice in gamified online communities: Longitudinal effects of gamification on doctor engagement
X Yang, N Xi, D Gu, C Liang, H Liu, H Tang, J Hamari
Information & Management, 103906, 2023
Mandates: Academy of Finland
Introduction to the Minitrack on Game-based Learning
W Oliveira, M Altmeyer, J Hamari
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024
Mandates: Academy of Finland
The Effects of Ecological Gamification on Learners’ Engagement: A Quasi-Experimental Study
LF Dos Santos, W Oliveira, J Hamari, AC de Lima, AA de Castro
2024 IEEE International Conference on Advanced Learning Technologies (ICALT …, 2024
Mandates: Academy of Finland
Flow Experience Analysis in Gameful Educational Environments: A Systematic Literature Review
W Oliveira, J Hamari
2024 IEEE International Conference on Advanced Learning Technologies (ICALT …, 2024
Mandates: Academy of Finland
Meditating in a neurofeedback virtual reality: effects on sense of presence, meditation depth and brain oscillations
M Salminen, S Järvelä, I Kosunen, A Ruonala, J Hamari, N Ravaja, ...
Behaviour & Information Technology, 1-15, 2023
Mandates: Academy of Finland
Available somewhere: 216
Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning
J Hamari, DJ Shernoff, E Rowe, B Coller, J Asbell-Clarke, T Edwards
Computers in human behavior 54, 170-179, 2016
Mandates: US National Science Foundation, Finnish Funding Agency for Innovation
The rise of motivational information systems: A review of gamification research
J Koivisto, J Hamari
International Journal of Information Management 45, 191-210, 2019
Mandates: Academy of Finland, Business Finland
What is eSports and why do people watch it?
J Hamari, M Sjöblom
Internet Research 27 (2), 211-232, 2017
Mandates: Finnish Funding Agency for Innovation
A definition for gamification: anchoring gamification in the service marketing literature
K Huotari, J Hamari
Electronic Markets 27 (1), 21–31, 2017
Mandates: Finnish Funding Agency for Innovation
Do badges increase user activity? A field experiment on the effects of gamification
J Hamari
Computers in Human Behavior 71, 469-478, 2017
Mandates: Finnish Funding Agency for Innovation
Social motivations of live-streaming viewer engagement on Twitch
Z Hilvert-Bruce, JT Neill, M Sjöblom, J Hamari
Computers in Human Behavior 84, 58-67, 2018
Mandates: Finnish Funding Agency for Innovation
Why do people watch others play video games? An empirical study on the motivations of twitch users
M Sjöblom, J Hamari
Computers in Human Behavior 75, 985-996, 2017
Mandates: Finnish Funding Agency for Innovation
Why do people use gamification services?
J Hamari, J Koivisto
International journal of information management 35 (4), 419-431, 2015
Mandates: Finnish Funding Agency for Innovation
Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction
N Xi, J Hamari
International Journal of Information Management 46, 210-221, 2019
Mandates: Academy of Finland, Business Finland
Publication and funding information is determined automatically by a computer program