Experimental evaluation of teaching recursion in a video game A Chaffin, K Doran, D Hicks, T Barnes Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 79-86, 2009 | 139 | 2009 |
Understanding problem solving behavior of 6–8 graders in a debugging game Z Liu, R Zhi, A Hicks, T Barnes Computer Science Education 27 (1), 1-29, 2017 | 114 | 2017 |
Assessing implicit science learning in digital games E Rowe, J Asbell-Clarke, RS Baker, M Eagle, AG Hicks, TM Barnes, ... Computers in Human Behavior 76, 617-630, 2017 | 80 | 2017 |
Building games to learn from their players: Generating hints in a serious game A Hicks, B Peddycord, T Barnes Intelligent Tutoring Systems: 12th International Conference, ITS 2014 …, 2014 | 45 | 2014 |
Using game analytics to evaluate puzzle design and level progression in a serious game D Hicks, M Eagle, E Rowe, J Asbell-Clarke, T Edwards, T Barnes Proceedings of the Sixth International Conference on Learning Analytics …, 2016 | 36 | 2016 |
Generating hints for programming problems using intermediate output B Peddycord III, A Hicks, T Barnes Proceedings of the 7th International Conference on Educational Data Mining …, 2014 | 35* | 2014 |
Generating hints for programming problems using intermediate output B Peddycord III, A Hicks, T Barnes Proceedings of the 7th International Conference on Educational Data Mining …, 2014 | 35* | 2014 |
Exploring networks of problem-solving interactions M Eagle, D Hicks, B Peddycord III, T Barnes Proceedings of the Fifth International Conference on Learning Analytics And …, 2015 | 26 | 2015 |
Towards social gaming methods for improving game-based computer science education A Hicks Proceedings of the Fifth International Conference on the Foundations of …, 2010 | 21 | 2010 |
Snag: social networking games to facilitate interaction EM Powell, S Finkelstein, A Hicks, T Phifer, S Charugulla, C Thornton, ... CHI'10 Extended Abstracts on Human Factors in Computing Systems, 4249-4254, 2010 | 19 | 2010 |
SNAG: using social networking games to increase student retention in computer science SL Finkelstein, E Powell, A Hicks, K Doran, SR Charugulla, T Barnes Proceedings of the fifteenth annual conference on Innovation and technology …, 2010 | 16 | 2010 |
Creation, evaluation, and presentation of user-generated content in community game-based tutors A Hicks Proceedings of the International Conference on the Foundations of Digital …, 2012 | 15 | 2012 |
Part of the game: Changing level creation to identify and filter low quality user-generated levels. A Hicks, V Cateté, T Barnes FDG, 2014 | 12 | 2014 |
Creation of a game-based digital layer for increased museum engagement among digital natives K Doran, A Boyce, A Hicks, J Payton, T Barnes 2012 Second International Workshop on Games and Software Engineering …, 2012 | 9 | 2012 |
Measuring Gameplay Affordances of User-Generated Content in an Educational Game D Hicks, Z Liu, M Eagle, T Barnes | 9* | |
BOTS: Selecting Next-Steps from Player Traces in a Puzzle Game. A Hicks, Y Dong, R Zhi, V Cateté, T Barnes EDM (Workshops), 2015 | 8 | 2015 |
Measuring implicit science learning with networks of player-game interactions M Eagle, E Rowe, D Hicks, R Brown, T Barnes, J Asbell-Clarke, ... Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015 | 7 | 2015 |
P. III, and T. Barnes. Exploring networks of problem-solving interactions M Eagle, D Hicks Proceedings of the Fifth International Conference on Learning Analytics and …, 2015 | 7 | 2015 |
Interaction Network Estimation: Predicting Problem-Solving Diversity in Interactive Environments. M Eagle, D Hicks, T Barnes International Educational Data Mining Society, 2015 | 6 | 2015 |
Snag’em: Graph data mining for a social networking game V Cateté, D Hicks, C Lynch, T Barnes Workshop on Graph Educational Data Mining (G-EDM) 6 (4), 2-3, 2014 | 6 | 2014 |