Follow
Rune Kristian Lundedal Nielsen
Rune Kristian Lundedal Nielsen
Associate Professor, IT University of Copenhagen
Verified email at itu.dk - Homepage
Title
Cited by
Cited by
Year
Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal
E Aarseth, AM Bean, H Boonen, M Colder Carras, M Coulson, D Das, ...
Journal of behavioral addictions 6 (3), 267-270, 2017
5202017
A weak scientific basis for gaming disorder: Let us err on the side of caution
AJ Van Rooij, CJ Ferguson, M Colder Carras, D Kardefelt-Winther, J Shi, ...
Journal of behavioral addictions 7 (1), 1-9, 2018
3532018
Video game addiction: The push to pathologize video games.
AM Bean, RKL Nielsen, AJ Van Rooij, CJ Ferguson
Professional Psychology: Research and Practice 48 (5), 378, 2017
2382017
Are Loot Boxes Gambling?: Random reward mechanisms in video games
RKL Nielsen, P Grabarczyk
Transactions of the Digital Games Research Association 4, 171-207, 2019
1692019
The problematic coexistence of" internet gaming disorder" and esports
RKL Nielsen, VM Karhulahti
Proceedings of the 12th international conference on the foundations of …, 2017
692017
Regulating gambling-like video game loot boxes: A public health framework comparing industry self-regulation, existing national legal approaches, and other potential approaches
LY Xiao, LL Henderson, RKL Nielsen, PWS Newall
Current Addiction Reports 9 (3), 163-178, 2022
472022
Does sexy media promote teen sex? A meta-analytic and methodological review
CJ Ferguson, RKL Nielsen, PM Markey
Psychiatric quarterly 88, 349-358, 2017
472017
Epic, Steam, and the role of skin-betting in game (platform) economies
AM Thorhauge, RKL Nielsen
Journal of Consumer Culture 21 (1), 52-67, 2021
392021
Esports skills are people skills
RKL Nielsen, T Hanghøj
13th European Conference on Game-based Learning, 535-542, 2019
352019
A weak scientific basis for gaming disorder: Let us err on the side of caution
AJ Von Rooji, CJ Ferguson, MC Carras, D Kardefelt-Winther, S Jing, ...
Journal of behavioral addictions 7 (1), 1-9, 2018
292018
Helping parents make sense of video game addiction
RKL Nielsen, D Kardefelt-Winther
Video game influences on aggression, cognition, and attention, 59-69, 2018
252018
Do older adults hate video games until they play them? A proof-of-concept study
CJ Ferguson, RKL Nielsen, R Maguire
Current Psychology 36, 919-926, 2017
242017
Loot Boxes: Gambling-Like Mechanics in Video Games
LY Xiao, LL Henderson, RKL Nielsen, P Grabarczyk, PWS Newall
Encyclopedia of computer graphics and games, 1075-1081, 2024
212024
Digital game interventions for youth mental health services (gaming my way to recovery): protocol for a scoping review
M Ferrari, SV McIlwaine, JA Reynolds, S Archie, K Boydell, S Lal, JL Shah, ...
JMIR research protocols 9 (6), e13834, 2020
182020
Gaming my way to recovery: a systematic scoping review of digital game interventions for young people's mental health treatment and promotion
M Ferrari, J Sabetti, SV McIlwaine, S Fazeli, SMH Sadati, JL Shah, ...
Frontiers in digital health 4, 814248, 2022
162022
Policy on unreliable game addiction diagnoses puts the cart before the horse.
CJ Ferguson, AM Bean, RKL Nielsen, MP Smyth
Psychology of Popular Media 9 (4), 533, 2020
152020
Turning data into people: Player perspectives on game addiction
RKL Nielsen
2015 International conference on interactive technologies and games, 76-83, 2015
122015
Loot boxes, gambling-related risk factors, and mental health in Mainland China: A large-scale survey
LY Xiao, TC Fraser, RKL Nielsen, PWS Newall
Addictive Behaviors 148, 107860, 2024
92024
The genealogy of video game addiction: a critical account of how Internet gaming disorder came to be proposed as an officially recognized mental disorder
RKL Nielsen
What's the Problem in Problem Gaming?: Nordic Research Perspectives, 15-34, 2018
82018
Is game addiction a mental disorder
RKL Nielsen
A dissertation on the history and science of the concept of Internet gaming …, 2017
72017
The system can't perform the operation now. Try again later.
Articles 1–20