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Paul Booth
Paul Booth
Professor, Communication, DePaul University
Verified email at depaul.edu
Title
Cited by
Cited by
Year
Digital fandom: New media studies
P Booth
Peter Lang, 2010
8292010
Playing fans: Negotiating fandom and media in the digital age
P Booth
University of Iowa Press, 2015
3032015
Game play: paratextuality in contemporary board games
P Booth
Bloomsbury Publishing USA, 2015
1612015
A companion to media fandom and fan studies
P Booth
John Wiley & Sons, 2018
1412018
The changing faces of Doctor Who fandom: New fans, new technologies, old practices
P Booth, P Kelly
Participations 10 (1), 56-72, 2013
1412013
Rereading fandom: MySpace character personas and narrative identification
P Booth
Critical studies in media communication 25 (5), 514-536, 2008
1242008
Crowdfunding: A Spimatic application of digital fandom
P Booth
New Media & Society 17 (2), 149-166, 2015
952015
Augmenting fan/academic dialogue: New directions in fan research
P Booth
Journal of Fandom Studies 1 (2), 119-137, 2013
892013
Memories, temporalities, fictions: temporal displacement in contemporary television
P Booth
Television & New Media 12 (4), 370-388, 2011
872011
Board games as media
P Booth
Bloomsbury Publishing, 2021
862021
Fandom: The classroom of the future
PJ Booth
Transformative Works and Cultures 19 (0), 2015
732015
Time on TV: Temporal Displacement and Mashup Television
P Booth
Peter Lang, 2012
552012
Mashup as temporal amalgam: Time, taste, and textuality
PJ Booth
Transformative Works and Cultures 9 (1), 2, 2012
522012
Seeing fans: Representations of fandom in media and popular culture
L Bennett, P Booth
Bloomsbury Publishing USA, 2016
492016
Restricted play: Synergy and the limits of interactivity in The Lord of the Rings: The Return of the King video game
RA Brookey, P Booth
Games and Culture 1 (3), 214-230, 2006
452006
Lessons down a rabbit hole: Alternate reality gaming in the classroom
S Chess, P Booth
New Media & Society 16 (6), 1002-1017, 2014
442014
Narractivity and the narrative database: Media-based wikis as interactive fan fiction
P Booth
Narrative Inquiry 19 (2), 372-392, 2009
442009
Digital Fandom 2.0
P Booth
New York: Peter Lang, 2017
402017
Crossing fandoms: SuperWhoLock and the contemporary fan audience
P Booth
Springer, 2016
402016
Reconceptualizing Communication and Agency in Fan Activity: A Proposal for A Projected Interactivity Model for Fan Studies.
A Davisson, P Booth
Texas Speech Communication Journal 32 (1), 2007
392007
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