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Chris Madge
Chris Madge
Queen Mary University Of London
Verified email at madg.es
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Cited by
Cited by
Year
Incremental game mechanics applied to text annotation
C Madge, R Bartle, J Chamberlain, U Kruschwitz, M Poesio
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2019
282019
Experiment-driven development of a gwap for marking segments in text
C Madge, J Chamberlain, U Kruschwitz, M Poesio
Extended Abstracts Publication of the Annual Symposium on Computer-Human …, 2017
232017
Progression in a language annotation game with a purpose
C Madge, J Yu, J Chamberlain, U Kruschwitz, S Paun, M Poesio
Proceedings of the AAAI Conference on Human Computation and Crowdsourcing 7 …, 2019
112019
Crowdsourcing and aggregating nested markable annotations
C Madge, J Yu, J Chamberlain, U Kruschwitz, S Paun, M Poesio
Association for Computational Linguistics, 2019
92019
Making text annotation fun with a clicker game
C Madge, R Bartle, J Chamberlain, U Kruschwitz, M Poesio
Proceedings of the 14th International Conference on the Foundations of …, 2019
82019
The design of a clicker game for text labelling
C Madge, R Bartle, J Chamberlain, U Kruschwitz, M Poesio
2019 IEEE Conference on Games (CoG), 1-4, 2019
72019
Lingotowns: A virtual world for natural language annotation and language learning
C Madge, J Brightmore, D Kicikoglu, F Althani, R Bartle, J Chamberlain, ...
Extended Abstracts of the 2022 Annual Symposium on Computer-Human …, 2022
62022
Testing TileAttack with Three Key Audiences
C Madge, M Poesio, U Kruschwitz, J Chamberlain
Proceedings of the 2018 LREC Workshop “Games and Gamification for Natural …, 2018
52018
Less text, more visuals: Evaluating the onboarding phase in a GWAP for NLP
F Althani, C Madge, M Poesio
Proceedings of the 9th Workshop on Games and Natural Language Processing …, 2022
42022
Coreference annotation of an arabic corpus using a virtual world game
WA Aliady, A Aloraini, C Madge, J Yu, R Bartle, M Poesio
Proceedings of the Seventh Arabic Natural Language Processing Workshop …, 2022
32022
Gamifying language resource acquisition
CJ Madge
Queen Mary University of London, 2020
32020
Metrics of games-with-a-purpose for NLP applications
J Chamberlain, R Bartle, U Kruschwitz, C Madge, M Poesio
University of Essex, 2017
22017
Testing game mechanics in games with a purpose for NLP applications
C Madge, J Chamberlain, R Bartle, U Kruschwitz, M Poesio
University of Essex and Queen Mary University, 2017
22017
Large Language Models as Minecraft Agents
C Madge, M Poesio
arXiv preprint arXiv:2402.08392, 2024
12024
A LLM Benchmark based on the Minecraft Builder Dialog Agent Task
C Madge, M Poesio
arXiv preprint arXiv:2407.12734, 2024
2024
Proceedings of the 10th Workshop on Games and Natural Language Processing@ LREC-COLING 2024
C Madge, J Chamberlain, K Fort, U Kruschwitz, S Lukin
Proceedings of the 10th Workshop on Games and Natural Language Processing …, 2024
2024
Using In-context Learning to Automate AI Image Generation for a Gamified Text Labelling Task
F Althani, C Madge, M Poesio
Proceedings of the 10th Workshop on Games and Natural Language Processing …, 2024
2024
The Onboarding Phase in a Game for Text Labelling: Comparing the Effect of Animated vs. Textual Onboarding on Player Experience and Accuracy
F Althani, C Madge, M Poesio
2023 IEEE Conference on Games (CoG), 1-8, 2023
2023
ARCIDUCA: Annotating Reference and Coreference In Dialogue Using Conversational Agents in games
M Poesio, R Bartle, J Chamberlain, J Hough, C Madge, D Perez-Llebana, ...
2022
Proceedings of the 9th Workshop on Games and Natural Language Processing within the 13th Language Resources and Evaluation Conference
C Madge
Proceedings of the 9th Workshop on Games and Natural Language Processing …, 2022
2022
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