Seuraa
Sercan Şengün
Sercan Şengün
Vahvistettu sähköpostiosoite verkkotunnuksessa ucf.edu - Kotisivu
Nimike
Viittaukset
Viittaukset
Vuosi
Topic-driven toxicity: Exploring the relationship between online toxicity and news topics
J Salminen, S Sengün, J Corporan, S Jung, BJ Jansen
PLoS ONE 15 (2), 2020
732020
Personas and analytics: A comparative user study of efficiency and effectiveness for a user identification task
J Salminen, S Jung, S Chowdhury, S Sengün, BJ Jansen
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020
562020
From 2,772 segments to five personas: Summarizing a diverse online audience by generating culturally adapted personas
J Salminen, S Şengün, H Kwak, BJ Jansen, J An, SG Jung, S Vieweg, ...
First Monday 23 (6), 2018
47*2018
Generating cultural personas from social data: a perspective of middle eastern users
J Salminen, S Sengün, H Kwak, B Jansen, J An, SG Jung, S Vieweg, ...
2017 5th international conference on future internet of things and cloud …, 2017
382017
Design Issues in Automatically Generated Persona Profiles: A Qualitative Analysis from 38 Think-Aloud Transcripts
J Salminen, S Sengün, S Jung, BJ Jansen
CHIIR '19 2019 Conference on Human Information Interaction and Retrieval …, 2019
312019
Exploring the relationship between game content and culture-based toxicity: a case study of league of legends and MENA players
S Sengün, J Salminen, P Mawhorter, S Jung, B Jansen
Proceedings of the 30th ACM Conference on Hypertext and Social Media, 87-95, 2019
302019
The effect of numerical and textual information on visual engagement and perceptions of AI-driven persona interfaces
J Salminen, YH Liu, S Şengün, JM Santos, S Jung, BJ Jansen
IUI '20: Proceedings of the 25th International Conference on Intelligent …, 2020
282020
Silent Hill 2 and the Curious Case of Invisible Agency
S Şengün
6th International Conference, ICIDS 2013, Istanbul, Turkey, November 6-9 …, 2013
202013
Analyzing hate speech toward players from the MENA in League of Legends
S Sengün, J Salminen, S Jung, P Mawhorter, BJ Jansen
Extended abstracts of the 2019 CHI conference on human factors in computing …, 2019
182019
Do players communicate differently depending on the champion played? Exploring the Proteus effect in League of Legends
S Şengün, JM Santos, J Salminen, S Jung, BJ Jansen
Technological Forecasting and Social Change 177, 121556, 2022
162022
A semiotic reading of digital avatars and their role of uncertainty reduction in digital communication
S Şengün
Journal of Media Critiques 1 (Special), 149-162, 2014
152014
Dijital avatarlar için semiyotik bir okuma ve avatarların dijital iletişimde belirsizlik azaltma rolleri
S Şengün
Dijital Etkileşim Etkisi Uluslararası Akademik Konferansı Bildiri Kitabı, 34-35, 2014
152014
Why do i fall for the elf, when i am no orc myself? The implications of virtual avatars in digital communication
S Sengün
Comunicação e Sociedade 27, 181-193, 2015
13*2015
How does varying the number of personas affect user perceptions and behavior? Challenging the ‘small personas’ hypothesis!
J Salminen, S Jung, L Nielsen, S Şengün, BJ Jansen
International Journal of Human-Computer Studies 168, 102915, 2022
102022
Africa and the avatar dream: Mapping the impacts of videogame representations of Africa
DF Harrell, S Şengün, D Olson
The Digital Black Atlantic. University of Minnesota Press, Minneapolis, 183-206, 2021
102021
A survey of marketing management for the video games industry in turkey
S Şengün
Marketing management in Turkey, 353-387, 2018
92018
Culturally-Grounded Analysis of Everyday Creativity in Social Media: A Case Study in Qatari Context
DF Harrell, S Vieweg, H Kwak, CU Lim, S Sengun, A Jahanian, P Ortiz
ACM Creativity and Cognition, June 27-30, 2017, Singapore, 2017
92017
Six Degrees of Video Game Narrative: A Classification for Narrative in Video Games
S Şengün
Istanbul Bilgi University, 2013
92013
Six degrees of videogame narrative
S Sengun
Games and Narrative: Theory and Practice, 3-20, 2022
7*2022
Ludic Voyeurism and Passive Spectatorship in Gone Home and Other “Walking Simulators”
S Şengün
Video Game Art Reader 1 (1), 30-42, 2017
72017
Järjestelmä ei voi suorittaa toimenpidettä nyt. Yritä myöhemmin uudelleen.
Artikkelit 1–20