Artikel dengan mandat akses publik - Jussi HolopainenPelajari lebih lanjut
Tersedia di suatu tempat: 4
Mobile Exergaming for Health—Effects of a serious game application for smartphones on physical activity and exercise adherence in type 2 diabetes mellitus—study protocol for …
C Höchsmann, SP Walz, J Schäfer, J Holopainen, H Hanssen, ...
Trials 18, 1-17, 2017
Mandat: Swiss National Science Foundation
Sensified gaming: design patterns and game design elements for gameful environmental sensing
M Budde, R Öxler, M Beigl, J Holopainen
Proceedings of the 13th International Conference on Advances in Computer …, 2016
Mandat: Federal Ministry of Education and Research, Germany
Space Pace: Method for creating augmented reality tours based on 360 videos
T Nummenmaa, O Buruk, M Bujić, M Sjöblom, J Holopainen, J Hamari
International Conference on ArtsIT, Interactivity and Game Creation, 119-138, 2020
Mandat: Academy of Finland, European Commission, Business Finland
SpaceMaze: incentivizing correct mobile crowdsourced sensing behaviour with a sensified minigame
M Budde, JF Rohe, L Hirschoff, P Schlosser, M Beigl, J Holopainen, ...
Behaviour & Information Technology 40 (15), 1627-1642, 2021
Mandat: Federal Ministry of Education and Research, Germany
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